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Super mario world bros. 3 maps universe snes sprites
Super mario world bros. 3 maps universe snes sprites






AS SOON AS THE DOOR OPENS, YOU WILL PASS THROUGH INTO THE CHAMBER WHERE THE PRINCESS IS HELD. IMPORTANT: IF YOU USE ANY OF CODES 26 THRU 30 TO DEFEAT BOWZER(tm), YOU SHOULD STAND IN FRONT OF THE DOOR AND HOLD "UP". Start the game as 'Sledgehammer' Mario(tm)! The following codes are useful with Code 20. if you were "Fire Mario(tm)" on the map screen, then entered an action scene, died or changed to "Frog Mario(tm),"you would return to the map scene as "Fire Mario") Restore powers after playing an action scene (e.g. Mario (not Luigi) can re-use items again and again YOU MUST BE RACCOON MARIO(tm) FOR CODE 11 TO WORKĬan raise power meter while standing still so that you can fly from a standing start WITH CODE 8, IF YOU LET MARIO(tm) OR LUIGI(tm) DROP TOO LONG, YOU CAN'T SKY WALK UNTIL YOU TOUCH GROUND Select a map from clicking on the overworld location.ġ life for Mario and Luigi after continueĩ lives for Mario and Luigi after continue

super mario world bros. 3 maps universe snes sprites

World 1 | World 2 | World 3 | World 4 | World 5| World 6| World 7 | World 8 Hammer Brothers | Pipes | Toad's House | White Toad's House | Other Home | Labeled Maps | Background Maps | Sprites Super Mario Brothers 3 Map Selection - Labeled Maps








Super mario world bros. 3 maps universe snes sprites